Genre: Strategy / Platform: PC, Mac, iPad, iPhone / Price $4.99
Flight Control has been around for quiet awhile now getting it's start on the iPhone and then migrating into the HD world on the iPad and now available through Steam. If you haven't gotten yourself acquainted with the game yet, this is a great opportunity to do just that! If you have, you're probably just wondering if this iteration is worth your time or not. Well, why waste any more time wondering? Read on!
The 5 Cents
- All the basic Flight Control awesomeness in beautiful high definition
- Lots of different maps to land planes on
- Stats and leaderboards to track all your flight landing
- Retro style music and air hostess gives game a unique and proper feel
- Extremely addictive and replayable
First, for those of you that don't know Flight Control, I want to address the basic concept. Aircraft spawns from all sides of the screen and then wanders onto screen. Your job is to draw a path from each aircraft to their assigned landing area (color coded) and successfully land as many aircraft as possible. The only trick is to not let them cross paths. Of course, this gets more and more complicated as aircraft spawn faster the more you land and each type of aircraft moves at it's own pace, so timing is critical.
My main concern going into this version of Flight Control was the controls. I have the most experience up to this point with the iPhone version of the game, so I was used to using my fingers to draw the paths which was fairly flexible and intuitive. Moving to using a mouse I was concerned that it would actually take longer to draw each line and my lines would be less precise. Upon starting the game, this was actually kind of true, but after a few rounds it all started to feel just about as natural as the iPhone.
One of the big things that they have done to help make this game a little easier to play (particularly on computers with trackpads) is create 2 styles of control. The first (and possibly most obvious) is that you click on a plane and drag to draw it's path. Once you let go of the mouse button, the path starts. The second option is that whenever you hold shift you will draw a path. So with this method, you never have to click, you just have to move your mouse around. I found this method more useful both on a trackpad and while using a mouse.
There are a ton of maps in this game now. I don't know how many are in the iPhone/iPad versions any more, but there are about 10 now in this release, each ranging from 1-5 stars in difficulty. They each require learning the types of aircraft in that level and the layout of the landing spots for each which definitely takes some practice. Luckily, the game is incredibly replayable and feels rewarding as you get higher scores and work up the leaderboards.
Flight Control is a simple, yet incredibly addictive strategy game and boasts more style than the majority of games out there right now. Consider this review for all versions of the game because you can't really go wrong with any of them, but if you already have Flight Control on another platform, you're probably well off with just that one. As far as I know, they're all the same maps and getting the same content, but if you don't have it somewhere else this is a great place to start, you won't be let down!
Flight Control was developed by Firemint and is available on Steam for $4.99 (PC & Mac) as well as the iPhone and iPad.